Thank you, these comments make me want to come back to this project… right now work is taking it’s toll, but I do have a lot of ideas for improvements and hope to be able to implement some of them during the holiday season.
maybe it's jsut me but the in game text is hurting my eyes when I try to read it. it's too... pixely for me to read. or I ould need to be further away from the screen.
controls seem to be space to attack, arrow keys to walk and down to enter door.
currently you just keep hitting stuff until either you or the enemy dies
The font’s readability is due to the severe resolution limit of 64x64, but I’m trying to improve readability if I ever continue this project.
Controls are detailed on the page, the game is best played using a controller, but keyboard works as well. Blocking and subsequently endurance management is rather important, and probably needed to reach the final boss.
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this game is really fun, you should make a post-jam update, I bet it would be amazing!
Thank you, these comments make me want to come back to this project… right now work is taking it’s toll, but I do have a lot of ideas for improvements and hope to be able to implement some of them during the holiday season.
maybe it's jsut me but the in game text is hurting my eyes when I try to read it.
it's too... pixely for me to read. or I ould need to be further away from the screen.
controls seem to be space to attack, arrow keys to walk and down to enter door.
currently you just keep hitting stuff until either you or the enemy dies
The font’s readability is due to the severe resolution limit of 64x64, but I’m trying to improve readability if I ever continue this project.
Controls are detailed on the page, the game is best played using a controller, but keyboard works as well. Blocking and subsequently endurance management is rather important, and probably needed to reach the final boss.